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Alternative Title: A Ramble on How to Turn a Hobby into a Business.
OK, maybe not that serious. But I have learned that "High Priced Exclusives" isn't really a sustainable business model for me. Even Ferrari makes more than million-dollar supercars! Personally if I could make and sell one or two supercars, I'd be set for life. But what else does Ferrari make, you might ask?
Farm equipment. No, seriously! They make tractors, mowers and stuff like that. Stuff that they can sell more of to a larger market.
Lets face it, I'm no Ferrari. I'm an artist and a gamer. I also doubt that anyone has a poster of something I've made on their walls. So while I enjoy the few people that can drop hundreds on a 3D mesh, most people don't really want to get into that kind of commitment. What I need to do is somehow set up a Multiplayer Special.
See the videogame industry has a number of modes of financing. The AAA Budget where a company invests ass-loads of cash into a single product. There are Pre-orders which shows demand for a product. Then the Indie market which works on "Early Access" which is basically paying for in-development titles with the promise of completion. And the micro-transactions market which rely on a lot of people to pay a little bit to bring in funds. Right now when I agree to a project, I get a lump sum from a single customer. I do art, they pay and can do whatever they like with the end result. I on the other hand am done with it. When they drop a lot of cash, I think it's only fair that I limit myself in that regard. I mean, they paid for it, right? Could I continue to sell my models to other people? It doesn't feel very ethical to me to do so.
So that's where the Multiplayer Special comes in! OK, it isn't a new idea in business. I just like using that phrase. When it comes to 3D printed models, it also cuts down on the extra cost of having a design printed out. OK, let me clarify: Say someone pays $300 for a 3D print file. Unless they have their own printer, it'll cost more to have a master copy printed out from another source. I can hardly afford an $800 3D filament printer, much less a high quality laser or U/V resin printer that costs $50,000. So that means I can't really provide a 3D print along with or instead of the *.STL files for just one person (even then, I'd tack on print material and shipping fees). Much less do it for multiple people. If a couple dozen people chip in like...$15 each for one of my models, I can get paid about the same as before. Except more people get the digital files and they can print and cast as many of their own models as they like.
Plus I feel like I can continue to sell that art project for as long as people are interested. Most people call that a "pre-order". So yeah, not a new concept at all. I've done the Online Store thing years ago, so I have an idea how to use an online service to sell my art. I can see myself doing something similar with ShapeWays or some other online print company. Or just sell digital files directly to people and let them chose how they want a print made.
The problem? I don't know if there are enough people willing to buy into it. I don't even know how I'd set it up! Do I take a request and ask everyone else if they want in? Have the person making a request see if they can lower their stake by bringing in others? Risk making something on my own that might not sell at all?
There's a lot to consider.
I like doing personal commission requests. Everyone that's come to me for that are awesome people, and those who come back are the best of all! (Seriously, you guys keep me going!) I'm also looking to make myself more available to more people. In the meantime, I'm gearing up for the next commission request.
OK, maybe not that serious. But I have learned that "High Priced Exclusives" isn't really a sustainable business model for me. Even Ferrari makes more than million-dollar supercars! Personally if I could make and sell one or two supercars, I'd be set for life. But what else does Ferrari make, you might ask?
Farm equipment. No, seriously! They make tractors, mowers and stuff like that. Stuff that they can sell more of to a larger market.
Lets face it, I'm no Ferrari. I'm an artist and a gamer. I also doubt that anyone has a poster of something I've made on their walls. So while I enjoy the few people that can drop hundreds on a 3D mesh, most people don't really want to get into that kind of commitment. What I need to do is somehow set up a Multiplayer Special.
See the videogame industry has a number of modes of financing. The AAA Budget where a company invests ass-loads of cash into a single product. There are Pre-orders which shows demand for a product. Then the Indie market which works on "Early Access" which is basically paying for in-development titles with the promise of completion. And the micro-transactions market which rely on a lot of people to pay a little bit to bring in funds. Right now when I agree to a project, I get a lump sum from a single customer. I do art, they pay and can do whatever they like with the end result. I on the other hand am done with it. When they drop a lot of cash, I think it's only fair that I limit myself in that regard. I mean, they paid for it, right? Could I continue to sell my models to other people? It doesn't feel very ethical to me to do so.
So that's where the Multiplayer Special comes in! OK, it isn't a new idea in business. I just like using that phrase. When it comes to 3D printed models, it also cuts down on the extra cost of having a design printed out. OK, let me clarify: Say someone pays $300 for a 3D print file. Unless they have their own printer, it'll cost more to have a master copy printed out from another source. I can hardly afford an $800 3D filament printer, much less a high quality laser or U/V resin printer that costs $50,000. So that means I can't really provide a 3D print along with or instead of the *.STL files for just one person (even then, I'd tack on print material and shipping fees). Much less do it for multiple people. If a couple dozen people chip in like...$15 each for one of my models, I can get paid about the same as before. Except more people get the digital files and they can print and cast as many of their own models as they like.
Plus I feel like I can continue to sell that art project for as long as people are interested. Most people call that a "pre-order". So yeah, not a new concept at all. I've done the Online Store thing years ago, so I have an idea how to use an online service to sell my art. I can see myself doing something similar with ShapeWays or some other online print company. Or just sell digital files directly to people and let them chose how they want a print made.
The problem? I don't know if there are enough people willing to buy into it. I don't even know how I'd set it up! Do I take a request and ask everyone else if they want in? Have the person making a request see if they can lower their stake by bringing in others? Risk making something on my own that might not sell at all?
There's a lot to consider.
I like doing personal commission requests. Everyone that's come to me for that are awesome people, and those who come back are the best of all! (Seriously, you guys keep me going!) I'm also looking to make myself more available to more people. In the meantime, I'm gearing up for the next commission request.
Synaptic Fragments
A view of how my Alien-Hybrid imagination stumbles through this existence via rough sketches and ideas.
$2/month
What to do...
So, now that I've completed another personal model (the USS Reliant), I have no idea what to do with it. Or any of my more recent models for that matter. Really, there's just so much you can do with a starship that I feel like it's all been done. That's not a bad thing, mind. I could do all sorts of space scenes and stick a ship or two in there. I've done it before, in fact. Painting a 2D scene in photoshop and using it as a background for my 3D models. A nice blend of my talents and skills. Maybe animations? Not with this old PC setup. And yeah, real old by computer standards. The CPU I have was released in 2012. My graphics card is a GeForce 1070 in a time when we're seeing 4080s start to become more common. It's taken up to 15 minutes to render out a single still image depending on the settings! And that's just for a single orthographic view! I could build a new model. But I don't have any artistic inspiration at the moment. So, what to do...
You're so lucky! I wish I had your talent!
"You're so lucky! I wish I had your talent!" Oh, well that's easy enough to do. First all you have to do is try to draw. That's it! Practice, practice, practice! Now for the “talent” part, here's what I've done so far. Start with Art History with a side of Basic Techniques. This will set the foundations necessary for the technical aspect of producing and composing. As you gain understanding of things like proportions and scale, your figures will start to have a cleaner, well designed look. Improve upon that by learning about Anatomy and Kinematics. Biological proportions and an understanding of how people react to visual cues also helps. Trust me, knowing why Betty Boop is cute even with her outrageous design style can be key to developing your own sense of design. It also helps you work out expressions. Follow that up with Spatial Visualization, Architectural Drafting, and Geometry in order to develop a sense of perspective. Learning things like vanishing points, shapes, and the
Mature Content and You!
I try to keep my page here on dA as family-friendly as possible. It's where people see my stuff, create an account and send me a private message (though I think I do have my public contact email listed...somewhere on here) to see if I could do some work for them. And no, I don't have an Art Station account. Yet. Also, I don't feel that I post enough to warrant a Patreon page. As it is, it's my only presence online where I showcase my art as a mainstay. It's my portfolio, my online identity, my showcase. I want everyone with an internet connection to be able to view my works and share them. But! (heh... butt) I am an adult. Have been for some time now. So I understand that there's a HUGE community that's as diverse as it is populated. Trust me, I know. I check every profile, gallery, and favorites collection of every visitor that comments or favs something on my page. You guys collect and upload a lot of softcore to dA. I've been on the web since 1996. So very little will
Learning Blender: Part One - The Sword
Alright, I've decided on how I'll start my transition from TrueSpace to Blender, and I will build a sword! But which one? Well, the big hype right now as far as fantasy series go has to be The Witcher on Netflix. Now I haven't been able to play the games, so I've missed out on all three titles. I also haven't read any of the books that the games are based on. But I did watch the show! Now in looking up the steel sword that Geralt carries, there are two things I have to say on the design.
One - It looks easy to do.
Two - It looks kinda boring.
So maybe it'll be too easy, and I don't want too easy. You don't generally learn much from easy. I
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