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Spline arrays! Why must you continue to vex me so? Just snap the points into place like you're supposed to!
Synaptic Fragments
A view of how my Alien-Hybrid imagination stumbles through this existence via rough sketches and ideas.
$2/month
What to do...
So, now that I've completed another personal model (the USS Reliant), I have no idea what to do with it. Or any of my more recent models for that matter. Really, there's just so much you can do with a starship that I feel like it's all been done. That's not a bad thing, mind. I could do all sorts of space scenes and stick a ship or two in there. I've done it before, in fact. Painting a 2D scene in photoshop and using it as a background for my 3D models. A nice blend of my talents and skills. Maybe animations? Not with this old PC setup. And yeah, real old by computer standards. The CPU I have was released in 2012. My graphics card is a GeForce 1070 in a time when we're seeing 4080s start to become more common. It's taken up to 15 minutes to render out a single still image depending on the settings! And that's just for a single orthographic view! I could build a new model. But I don't have any artistic inspiration at the moment. So, what to do...
You're so lucky! I wish I had your talent!
"You're so lucky! I wish I had your talent!" Oh, well that's easy enough to do. First all you have to do is try to draw. That's it! Practice, practice, practice! Now for the “talent” part, here's what I've done so far. Start with Art History with a side of Basic Techniques. This will set the foundations necessary for the technical aspect of producing and composing. As you gain understanding of things like proportions and scale, your figures will start to have a cleaner, well designed look. Improve upon that by learning about Anatomy and Kinematics. Biological proportions and an understanding of how people react to visual cues also helps. Trust me, knowing why Betty Boop is cute even with her outrageous design style can be key to developing your own sense of design. It also helps you work out expressions. Follow that up with Spatial Visualization, Architectural Drafting, and Geometry in order to develop a sense of perspective. Learning things like vanishing points, shapes, and the
Mature Content and You!
I try to keep my page here on dA as family-friendly as possible. It's where people see my stuff, create an account and send me a private message (though I think I do have my public contact email listed...somewhere on here) to see if I could do some work for them. And no, I don't have an Art Station account. Yet. Also, I don't feel that I post enough to warrant a Patreon page. As it is, it's my only presence online where I showcase my art as a mainstay. It's my portfolio, my online identity, my showcase. I want everyone with an internet connection to be able to view my works and share them. But! (heh... butt) I am an adult. Have been for some time now. So I understand that there's a HUGE community that's as diverse as it is populated. Trust me, I know. I check every profile, gallery, and favorites collection of every visitor that comments or favs something on my page. You guys collect and upload a lot of softcore to dA. I've been on the web since 1996. So very little will
Learning Blender: Part One - The Sword
Alright, I've decided on how I'll start my transition from TrueSpace to Blender, and I will build a sword! But which one? Well, the big hype right now as far as fantasy series go has to be The Witcher on Netflix. Now I haven't been able to play the games, so I've missed out on all three titles. I also haven't read any of the books that the games are based on. But I did watch the show! Now in looking up the steel sword that Geralt carries, there are two things I have to say on the design.
One - It looks easy to do.
Two - It looks kinda boring.
So maybe it'll be too easy, and I don't want too easy. You don't generally learn much from easy. I
© 2014 - 2024 LizzyGibbs3D
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